4 research outputs found

    Bender – An Educational Game for Teaching Agile Hardware Development

    Get PDF
    Within this paper, an educational game is presented that transfers Agile principles for the development of physical systems. The training leverages elements of Learning Factories (LF) to simulate an Agile hardware development project within two days. By doing so, the challenges of applying Agile within the hardware domain are realistically reflected. The training revolves around a physical wire bending machine, which a development team of four participants needs to modify within a realistic engineering and production setting. A trial with mechanical engineering students was conducted to validate the training design. The participants showed a positive attitude towards the active learning approach. Furthermore, the students expressed that they perceived the game to improve their learning regarding Agile hardware development

    Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants

    Get PDF
    Educational games are increasingly used to teach Agile development approaches to practitioners. Most of these training modules simplify the development environment, for example, by using LEGO bricks or playing cards. This oversimplification has been shown to result in limited transferability of learning to industrial practice. Furthermore, there is a lack of teaching modules that specifically address the challenges of applying Agile to physical products. In this paper, we present an open-source educational game that realistically simulates a hardware development project to teach Agile principles. Over 2 days, participants design, manufacture, and test modifications for a physical wire bending machine within an authentic engineering and production setting. The training mimics the typical roles, processes, and tools of industrial engineering teams to reflect the challenges of Agile hardware development. The module was evaluated with 44 industry professionals regarding perceived learning and user reaction. A combination of quantitative and qualitative methods was used for the experimental evaluation. The results showed a positive learning effect as the participants\u27 average agreement with Agile principles increased through the training. Concerning user reaction, respondents reported a high degree of relevance, interaction, and confidence, indicating that the realistic simulation of the hardware development appropriately balanced the degree of realism with simplicity. The study showcases the opportunities of properly aligning game components to provoke learning situations targeted by the instructors. It contributes to the extant literature by providing a design framework (product, process, setting, and instruction) and open-source access to the tools used for implementation

    Teaching agile hardware development with an open-source engineering simulator: An evaluation with industry participants

    No full text
    Educational games are increasingly used to teach Agile development approaches to practitioners. Most of these training modules simplify the development environment, for example, by using LEGO bricks or playing cards. This oversimplification has been shown to result in limited transferability of learning to industrial practice. Furthermore, there is a lack of teaching modules that specifically address the challenges of applying Agile to physical products. In this paper, we present an open-source educational game that realistically simulates a hardware development project to teach Agile principles. Over 2 days, participants design, manufacture, and test modifications for a physical wire bending machine within an authentic engineering and production setting. The training mimics the typical roles, processes, and tools of industrial engineering teams to reflect the challenges of Agile hardware development. The module was evaluated with 44 industry professionals regarding perceived learning and user reaction. A combination of quantitative and qualitative methods was used for the experimental evaluation. The results showed a positive learning effect as the participants' average agreement with Agile principles increased through the training. Concerning user reaction, respondents reported a high degree of relevance, interaction, and confidence, indicating that the realistic simulation of the hardware development appropriately balanced the degree of realism with simplicity. The study showcases the opportunities of properly aligning game components to provoke learning situations targeted by the instructors. It contributes to the extant literature by providing a design framework (product, process, setting, and instruction) and open-source access to the tools used for implementation.ISSN:1099-0542ISSN:1061-377

    Bender – An Educational Game for Teaching Agile Hardware Development

    No full text
    Within this paper, an educational game is presented that transfers Agile principles for the development of physical systems. The training leverages elements of Learning Factories (LF) to simulate an Agile hardware development project within two days. By doing so, the challenges of applying Agile within the hardware domain are realistically reflected. The training revolves around a physical wire bending machine, which a development team of four participants needs to modify within a realistic engineering and production setting. A trial with mechanical engineering students was conducted to validate the training design. The participants showed a positive attitude towards the active learning approach. Furthermore, the students expressed that they perceived the game to improve their learning regarding Agile hardware development.ISSN:2351-978
    corecore